Wednesday, July 11, 2007

Naming Characters Part I


Trifles go to make perfection, and perfection is no trifle.
Michelangelo Buonarroti
Italian architect, painter, & sculptor (1475 - 1564)


I’m a perfectionist. When a reader takes in my work, I want them to see flawlessness. While fiction is a collection of description, action and dialogue, names are an element, a detail, a common thread that crosses all phases of one’s work. Over the years I’ve worked out some logistics on getting good names to where they need to be.

My need for names began in High School, with Advanced Dungeons & Dragons. I’d create likeable characters, outfit them with sharp blades and flasks of oil, then stare off into space with only one blank space on my character sheet: NAME:. Of course a week later I’d come up with the perfect name, but Jonathan Doe had already set out on his quest, and the moment was lost. I was stuck in the that’s-what-I-shoulda’-said mindset. So I began writing down the names I-shoulda-said, and tucked that paper inside the cover of my Players Handbook.

A fellow gamer was inspired by my growing names list, and for our College-Prep class’ weekly journal assignment, filled one whole side of notebook paper, three columns wide, with NAMES! Scott Krebec’s Journal assignment is the oldest of my dozen sheets of notebook paper, three to four columns wide, filled with names.

As my writing became more important than gaming, I kept gathering names in my writing notebooks. Names of places, company names, first names, last names, nick-names; I keep two three-ring binders, labeled Fantasy and Sci-Fi. When I have a need, I flip to the genre ‘names’ file and start scanning. Even if I can’t find exactly what I want, the least I’ve come away with are syllables that sound appropriate to the character I’m writing.

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